![]() Faceless Void requires good timing and experience to get as much farm as he can, so he can wreck havoc on the enemy team once he does. His Chronosphere gives Void a potent way to initiate, completely disabling anything, friend or foe, that walks inside it, making them vulnerable to Faceless Void's unforgiving attacks. His Time Lock is a very potent bash passive that, once Faceless Void's attack speed becomes sufficiently high, can stun lock a helpless hero with normal attacks. Take a sip for every Pudge hook you miss. Just wanted to write it somewhere, maybe it gets noticed and fixed. If youre playing Faceless Void, toast the Rubick if he steals Chronosphere and kills his own team with it. With Time Dilation, Faceless Void is able to fight together with the team in the early. ![]() He's ready to take instant damage thanks to the Time Walk ability, and Time Lock allows him to trade blows more efficiently. The character performs quite well at the laning stage. This is clearly not how it is supposed to work. Faceless Void can break any enemy’s advantage with the Chronosphere ability. But truth be told, it does NOT work on Faceless Void himself. His Backtrack gives him more survivability, letting him evade any attack, making dueling against a farmed Faceless Void a bad idea. Hello ladies and gentlemen, I just played Rubick and of course I stole Faceless Voids Chronosphere, since its such a nice spell. His Time Walk gives him a great escape mechanism, which is especially important during the early stages of the game where he is very vulnerable to ganks. He is considered one of the hardest carries not in difficulty, but in how hard he can carry his team when he gets enough farm. Faceless Void is a melee agility hero who is almost always played as a hard carry.
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